Our latest update has been released! Please leave us a nice review in the App Store if you have the time, thank you!
I have a Chromebook, and it's pretty slick!
I am hoping that Windows/Android development will include the Chrome OS, though it's not Android.
2
Comments
I would still prefer my MacBook, although a Chromebook seems more portable.
The biggest obstacle from using Native Client is that multiplayer/networking support may be limited from reading Google Developer FAQs.
This Unity3D article is very old (2011), however this is related to Native Client development: http://answers.unity3d.com/questions/47907/chrome-os-notebook.html
Official Unity3D's Getting Started on NaCl (same thing as Native Client): http://docs.unity3d.com/Documentation/Manual/nacl-gettingstarted.html
~Duckys