So, orders are fairly useless as of now, and even what was planned for them seems a little lacking. So, through another extremely complicated never to be implemented though, I present a new order reform.
So, remember when we got those family names that meant nothing at the time? Those family names should each have their own "order" that they are the leader of. These orders would be competing organizations fighting to decide who should lead the new world and reestablish an organized government. Each would have a governing them and related bonus. They could be as follows: Democracy (Capitalism): Slightly better yield when raiding dungeons where you were the only one to break protectors. There would also be some other bonuses for doing things solo. Monarchy: The more shillings (or some other currency) you have in your inventory the more bonuses from the order you get. (The king would favor the rich) Communism: You get larger bonuses the more you give valuable items (atleast crystal rarity) to other players. A player who receives items will get no bonuses if they give items to a player who have items to them for some amount of time to prevent fraud. Facism: You get a small amount of basic material like iron, copper, zinc, and more everyday. This would be good for builders.
There could be more for the other families.
Each family would have a homeworld created by the devs. That is where you would go to join an organization. If a player goes to the family that the player also has, they will get slightly easier requirements to join. Joining would almost be similar to a quest, with a task that has to be completed. Once completed, the player would join into the order. There would be a delay of the rest of the day you joined and another day to receive bonuses to prevent people from switching around orders too often.
Battles: Every once in a while a world would be created where 2 orders are at war. People in the order would receive a message that a battle is going on in that world (There would be a limit of how many could join to prevent lag). Only the members of those orders could join. The players on different sides would PvP until a set amount of casualties is reached on one side. Once this happens, members of the losing side could no longer join, and the battle officially ends once all remaining enemies are killed. Once it ends, the world becomes controlled by the winning order and only members from that order can join. Once they win, the world becomes mineable and it basically becomes a standard world where only 1 order can join it. This would would have some kind of special generated structure and more loot than regular worlds.