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Engineering Design advice
A tileable output array design I'm working on compacting for a build. Trying to overcome circuit size vs sphere of influence restrictions.
Mob: terrapus racer
Purpose: Generates a series of outputs. In my case, I'll only be triggering a single cell (one of the 2 button outputs from column A) to send two outputs.
Pros: compact design to minimise spawner usage.
Mobs can trigger multiple touchplates as seen in column A vs column B.
Mobs can trigger more than one column (blue and black paths)
System is controllable from afar by fancy switches to open X number of trapdoors.
Small trapdoors can also be used and are more resource efficient as mobs can cross the 1 block gap, but large look nicer.
Cons: Resource heavy
Far away touchplates take a long time to activate.
Final version will be 7 8x8 button arrays, totalling 448 trapdoors and 896 touchplates (using the two touchplate system from column A).
7 spawners (1/array)
Stone blocks (I have oodles)
Sometimes I wish Deepworld did have 3 dimensions to build in haha. It would make this a lot more compact as I could stack the 7 arrays on top of each other.
Any feedback on ways to shrink the circuit further would be appreciated. I'm being quite vague in descriptions, but I want the final product to be a surprise.
Thanks in advance for the help!