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Bug making mobs disappear.

2

Comments

  • TealHyenaTealHyena SmoresMember Posts: 705

    i like to complain @TealHyena

    Yes, indeed xD

  • SirentistSirentist Member, Moderator, Arbiter Posts: 8,841
    edited June 2017
    Androids AWOL again this morning. Could it be a time-related thing? Maybe I'm checking in too early...

    Edited to add:
    7:47 am: Android is back. Mysterious!
    Post edited by Sirentist on
  • RomyrjohnandreiRomyrjohnandrei I like to smell your hair while i watch you sleep in your bed from behind your closet....Member Posts: 1,337
    Androids are always missing
  • JackyJacky TownsvilleMember Posts: 90
    It seems like the mobs are there, but we just cant see them.
  • TealHyenaTealHyena SmoresMember Posts: 705
    Jacky said:

    It seems like the mobs are there, but we just cant see them.

    That is the case. I've confirmed it.
  • TealHyenaTealHyena SmoresMember Posts: 705
    Okay. This is getting out of hand recently. It's nearly glitched all the time, in most worlds.
    @mikelaurence
  • Hydroblade29Hydroblade29 Member Posts: 1,816
    It's been over a month. EXP is hard to get nos.
  • InceptionInception Hello Darling Member Posts: 415
    I think I have a solution. I need to borrow everybody's onyx and then develop amnesia.....
  • RettaRetta Basking in so cal sunshineMember Posts: 553
    @TealHyena on artics you can see the worm tunnels but no worm :neutral:
  • mikelaurencemikelaurence New York CityMember, Administrator Posts: 5,342
    Trying some more server rollbacks soon, apologies. This bug sucks :(
  • TealHyenaTealHyena SmoresMember Posts: 705

    Trying some more server rollbacks soon, apologies. This bug sucks :(

    Agreed
  • MiesnerMan86MiesnerMan86 I Guess I’m backMember Posts: 600
    It seems some worlds get it more than others. Most unexplored public worlds get the bug less than private worlds. I have no idea what would cause this but thats what ive seen.
  • Shadow711Shadow711 I’m in a rather dark place, if you haven’t guessed by now.Member Posts: 882

    It seems some worlds get it more than others. Most unexplored public worlds get the bug less than private worlds. I have no idea what would cause this but thats what ive seen.

    My guess would be because the servers can't keep up with new worlds generating. The way worlds are (usually) generated in games are in layers.. an example would be blocks, generated structures, half blocks (guano, crystals, etc.), background, liquid, and THEN mobs. Of course mobs spawn when you're in the world and close to the spawnpoint, and that's why the server can't load them in.
  • MiesnerMan86MiesnerMan86 I Guess I’m backMember Posts: 600
    Shadow711 said:

    It seems some worlds get it more than others. Most unexplored public worlds get the bug less than private worlds. I have no idea what would cause this but thats what ive seen.

    My guess would be because the servers can't keep up with new worlds generating. The way worlds are (usually) generated in games are in layers.. an example would be blocks, generated structures, half blocks (guano, crystals, etc.), background, liquid, and THEN mobs. Of course mobs spawn when you're in the world and close to the spawnpoint, and that's why the server can't load them in.
    There may be some reasoning to this, i have noticed some invisible salt and guanno at times when i am filling in chunks of land with earth. It seems the game cannot handle that either? Dont know if this helps
  • Shadow711Shadow711 I’m in a rather dark place, if you haven’t guessed by now.Member Posts: 882

    Shadow711 said:

    It seems some worlds get it more than others. Most unexplored public worlds get the bug less than private worlds. I have no idea what would cause this but thats what ive seen.

    My guess would be because the servers can't keep up with new worlds generating. The way worlds are (usually) generated in games are in layers.. an example would be blocks, generated structures, half blocks (guano, crystals, etc.), background, liquid, and THEN mobs. Of course mobs spawn when you're in the world and close to the spawnpoint, and that's why the server can't load them in.
    There may be some reasoning to this, i have noticed some invisible salt and guanno at times when i am filling in chunks of land with earth. It seems the game cannot handle that either? Dont know if this helps
    It's possible that the liquid and half-blocks can be switched.. now that I realize no half-blocks really spawn under water, except stalagmites.
  • MiesnerMan86MiesnerMan86 I Guess I’m backMember Posts: 600
    Shadow711 said:

    Shadow711 said:

    It seems some worlds get it more than others. Most unexplored public worlds get the bug less than private worlds. I have no idea what would cause this but thats what ive seen.

    My guess would be because the servers can't keep up with new worlds generating. The way worlds are (usually) generated in games are in layers.. an example would be blocks, generated structures, half blocks (guano, crystals, etc.), background, liquid, and THEN mobs. Of course mobs spawn when you're in the world and close to the spawnpoint, and that's why the server can't load them in.
    There may be some reasoning to this, i have noticed some invisible salt and guanno at times when i am filling in chunks of land with earth. It seems the game cannot handle that either? Dont know if this helps
    It's possible that the liquid and half-blocks can be switched.. now that I realize no half-blocks really spawn under water, except stalagmites.
    what does liquid have to do with this? also i think terrapus eggs spawn underwater
  • AlphastormAlphastorm A higher plane of existence.Member Posts: 533

    Shadow711 said:

    Shadow711 said:

    It seems some worlds get it more than others. Most unexplored public worlds get the bug less than private worlds. I have no idea what would cause this but thats what ive seen.

    My guess would be because the servers can't keep up with new worlds generating. The way worlds are (usually) generated in games are in layers.. an example would be blocks, generated structures, half blocks (guano, crystals, etc.), background, liquid, and THEN mobs. Of course mobs spawn when you're in the world and close to the spawnpoint, and that's why the server can't load them in.
    There may be some reasoning to this, i have noticed some invisible salt and guanno at times when i am filling in chunks of land with earth. It seems the game cannot handle that either? Dont know if this helps
    It's possible that the liquid and half-blocks can be switched.. now that I realize no half-blocks really spawn under water, except stalagmites.
    what does liquid have to do with this? also i think terrapus eggs spawn underwater
    Terra eggs spawn underwater. I saw it several times in the process of making my worlds.
  • AlphastormAlphastorm A higher plane of existence.Member Posts: 533
    This glitch is a real headache @mikelaurence ,killing off my mob farms as it pleases. Kinda hard to have a mob farm with no mobs. :neutral:
  • MartragonMartragon Member Posts: 28
    I often get that bug, and sometimes I can't even farm, but recently I discovered it gets fixed when I go to alot of different worlds, I don't know if it works for everyone, but you should try it
  • AlphastormAlphastorm A higher plane of existence.Member Posts: 533
    Martragon said:

    I often get that bug, and sometimes I can't even farm, but recently I discovered it gets fixed when I go to alot of different worlds, I don't know if it works for everyone, but you should try it

    I did. Doesn't seem to last very long. That is, if it even comes back in the first place...
  • MartragonMartragon Member Posts: 28
    Well, it worked for me, and I still can see the mobs, I hope they don't dissapear again
  • MartragonMartragon Member Posts: 28

    Martragon said:

    I often get that bug, and sometimes I can't even farm, but recently I discovered it gets fixed when I go to alot of different worlds, I don't know if it works for everyone, but you should try it

    I did. Doesn't seem to last very long. That is, if it even comes back in the first place...
    Nevermind, you're right
  • Dr_DerpDr_Derp tejasMember Posts: 780

    Shadow711 said:

    It seems some worlds get it more than others. Most unexplored public worlds get the bug less than private worlds. I have no idea what would cause this but thats what ive seen.

    My guess would be because the servers can't keep up with new worlds generating. The way worlds are (usually) generated in games are in layers.. an example would be blocks, generated structures, half blocks (guano, crystals, etc.), background, liquid, and THEN mobs. Of course mobs spawn when you're in the world and close to the spawnpoint, and that's why the server can't load them in.
    There may be some reasoning to this, i have noticed some invisible salt and guanno at times when i am filling in chunks of land with earth. It seems the game cannot handle that either? Dont know if this helps
    The game used to have a lot more people, and more people means unexplored worlds get eaten up faster, and if the world generator could handle it back then, it definately can handle it today. I mean, it takes like 3 seconds between buying a private world and having it finish generating.

    The issue with invisible mobs is probably an error in transferring game state info from server to client properly, and my guess is that the new fossil mechanic may be linked to this.

    The invisible salt and guano issue could also be caused by or be causing this, but I remember issues with invisible fire salt going back to mid 2014 or so. And that just doesn't seem like it would cause problems with mobs.

    Now, I feel strongly on my theory of improper game state info because the invisible mobs still activate touchplates, which is handeled on servers.
  • MiesnerMan86MiesnerMan86 I Guess I’m backMember Posts: 600
    Dr_Derp said:

    Shadow711 said:

    It seems some worlds get it more than others. Most unexplored public worlds get the bug less than private worlds. I have no idea what would cause this but thats what ive seen.

    My guess would be because the servers can't keep up with new worlds generating. The way worlds are (usually) generated in games are in layers.. an example would be blocks, generated structures, half blocks (guano, crystals, etc.), background, liquid, and THEN mobs. Of course mobs spawn when you're in the world and close to the spawnpoint, and that's why the server can't load them in.
    There may be some reasoning to this, i have noticed some invisible salt and guanno at times when i am filling in chunks of land with earth. It seems the game cannot handle that either? Dont know if this helps
    The game used to have a lot more people, and more people means unexplored worlds get eaten up faster, and if the world generator could handle it back then, it definately can handle it today. I mean, it takes like 3 seconds between buying a private world and having it finish generating.

    The issue with invisible mobs is probably an error in transferring game state info from server to client properly, and my guess is that the new fossil mechanic may be linked to this.

    The invisible salt and guano issue could also be caused by or be causing this, but I remember issues with invisible fire salt going back to mid 2014 or so. And that just doesn't seem like it would cause problems with mobs.

    Now, I feel strongly on my theory of improper game state info because the invisible mobs still activate touchplates, which is handeled on servers.
    this is very true, although i still dont understand how invisible salt, a totally different object could cause this whole mess?
  • VengeVenge Not from Earth, I think...Member Posts: 440
    Is this issue fix, because I don't mind getting this fix at all. I mean, easy raid without brains you see... But I can't farm anymore this is a sad comeback.
  • mikelaurencemikelaurence New York CityMember, Administrator Posts: 5,342
    Trying a new server deploy as of late last night. Times Square still seems to be hosed, but other worlds... not? Let me know what you guys see.
  • AlphastormAlphastorm A higher plane of existence.Member Posts: 533

    Trying a new server deploy as of late last night. Times Square still seems to be hosed, but other worlds... not? Let me know what you guys see.

    Times had some mobs at some point in time @mikelaurence but I'm not sure if they are still there. Prognosis: Further research required.
  • MiesnerMan86MiesnerMan86 I Guess I’m backMember Posts: 600
    I have seen an increase of mobs, but not too much
  • stanicek3stanicek3 Gillingham KeepMember Posts: 391

    Trying a new server deploy as of late last night. Times Square still seems to be hosed, but other worlds... not? Let me know what you guys see.

    Mike you mad man I think you actually fixed it. Every world I've been to has been full of mobs.
  • SirentistSirentist Member, Moderator, Arbiter Posts: 8,841
    Two days in a row, Ethel has been in her beautiful house, waiting to be smacked! Hooray! O happy day!
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