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-Ignore-

BrainGamerBrainGamer CanadaPosts: 518Member
edited July 2017 in Feedback and Game Ideas
-Ignore-
Post edited by BrainGamer on

Comments

  • awesomeo13awesomeo13 New york, New YorkPosts: 5,951Member
    Wouldn't work, items don't have a definitive value and how would an auto-mod (a system known for being terrible at advanced decision making) tell if a trade was actually a scam or not?

    If it were a player, it still wouldn't work as well as expected, again due to fluid item prices and the varying perceptions of value. Also, considering how it does not say what kind of item should be given back, one could easily give a low value item like a pickaxe to the player and technically get off easy.

    In short, there are too many flaws and loopholes to make this actually viable in the real game setting.
  • _Brainstorm__Brainstorm_ Nowhere and EverywherePosts: 4,058Member
    Who even said Gilby wants to be a mod? He already has to manage a lot in his guild projects and stuff
  • Tannerman14Tannerman14 OblivionPosts: 2,242Member
    I shall I shall I shall not ignore!!
  • MiesnerMan86MiesnerMan86 I Guess I’m backPosts: 600Member
    so, hows your guy's summer been?
  • mofc1991mofc1991 Posts: 777Member
    Visit Becknub Crossing
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