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RACE CITY

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Comments

  • LilyabcLilyabc Kpop?Member Posts: 904
    Oh. Arcane hasn't even started yet. What are you going to do since he hasn't started?
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    Lilyabc said:

    Oh. Arcane hasn't even started yet. What are you going to do since he hasn't started?

    If Arcane doesn't come, we will temporary connect the area behind his area with the one ahead.

    Or copy some of his work into it.
  • DaltsDalts Loading...Member Posts: 558
    Cool project! Keep up the good work!
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    Would be cool if I could make some of the windows light up.
    Any ideas? wallpaper? crystal blocks?
    image
    downtown.jpg
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  • PIPTR0PIPTR0 Brating those testy snot-board beats with nosesMember Posts: 3,636
    Maybe brass backdrop would work?
  • EverywhenEverywhen Join the DW discord: https://discord.gg/eBPGd3WMember, Moderator, Arbiter Posts: 5,039
    Crystal Blocks or industrial lighting perhaps?
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    Everywhen said:

    Crystal Blocks or industrial lighting perhaps?

    I want it to look like windows though. Crystal backdrop would be sooo goood.
  • EverywhenEverywhen Join the DW discord: https://discord.gg/eBPGd3WMember, Moderator, Arbiter Posts: 5,039
    My section is pretty much done I think!
  • TealHyenaTealHyena SmoresMember Posts: 680
    Detech said:

    Everywhen said:

    Crystal Blocks or industrial lighting perhaps?

    I want it to look like windows though. Crystal backdrop would be sooo goood.
    Put a tall fence and a lantern behind the top block of the fence. Ontop of Glass backdrop.
  • IronManArcherIronManArcher STEEEEEEEEEEAM JEETSMember Posts: 2,206
    TealHyena said:

    Detech said:

    Everywhen said:

    Crystal Blocks or industrial lighting perhaps?

    I want it to look like windows though. Crystal backdrop would be sooo goood.
    Put a tall fence and a lantern behind the top block of the fence. Ontop of Glass backdrop.
    Or christmas lights and iron fences.
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    TealHyena said:

    Detech said:

    Everywhen said:

    Crystal Blocks or industrial lighting perhaps?

    I want it to look like windows though. Crystal backdrop would be sooo goood.
    Put a tall fence and a lantern behind the top block of the fence. Ontop of Glass backdrop.
    Good idea
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    I took a few dy break from race city to attend the haunted house comp.
    Will update on progress in the evening. :)
  • DetechDetech Toronto, CanadaMember Posts: 1,417

    TealHyena said:

    Detech said:

    Everywhen said:

    Crystal Blocks or industrial lighting perhaps?

    I want it to look like windows though. Crystal backdrop would be sooo goood.
    Put a tall fence and a lantern behind the top block of the fence. Ontop of Glass backdrop.
    Or christmas lights and iron fences.
    For that to work I would need to make windows 1x2 instead of 1x1.
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    Everywhen said:

    My section is pretty much done I think!

    We test runned your area with racerdog and got stuck on this part.

    image

    16748139-0447-4EDC-902A-B625EB656392.jpeg
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  • EverywhenEverywhen Join the DW discord: https://discord.gg/eBPGd3WMember, Moderator, Arbiter Posts: 5,039
    Detech said:

    Everywhen said:

    My section is pretty much done I think!

    We test runned your area with racerdog and got stuck on this part.

    image

    Hmmmmm the idea is to go up and over but I’ll add another ladder then, because apparently it’s harder off Windows
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    Everywhen said:

    Detech said:

    Everywhen said:

    My section is pretty much done I think!

    We test runned your area with racerdog and got stuck on this part.

    image

    Hmmmmm the idea is to go up and over but I’ll add another ladder then, because apparently it’s harder off Windows
    We tried to get over it for about 10 minutes :)
    Remember that this is a race, not an obstacle course. The idea is that players can get through the area quick, or slow, depending on their skill. We try to avoid having areas where racers could get stuck, so if it is a parkour area, it should be simple enough that even people like me get through lol.
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    edited June 18
    Racetrack Progress report:

    WEEK 5
    Stage 01 - @detech - 96% complete
    Stage 02 - @Everywhen - 70%
    Stage 03 - @RiptideTD - 30%
    Stage 04 - @AMENAZZY - 20%
    Stage 05 - @detech - 100%
    Stage 06 - @Bleak - 5%
    Stage 07 - @detech @racerdog - 25%
    Stage 08 - @racerdog - 100%
    Stage 09 - @Bastian7 - 85%
    Stage 10 - @IronManArcher - 70%
    Stage 11 - @mofc1991 - 50%
    Stage 12 - @TealHyena - 25%
    Stage 13 - @fredwardthegreat - 10%
    Stage 14 - @PIPTR0 - 90%
    Stage 15 - @FlynnXD - 60%
    Stage 16 - @ArcanGrave (Arcane) - 0%
    Stage 17 - @racerdog - 100%

    Total racetrack progress: 55%

    2 WEEKS LEFT UNTIL JULY!

    Not much progress has been made last week. I fear we will have to extend the deadline.
    Plus we (me and racerdog) will have to work on transitions between areas to make them look more visually pleasing.

    Builders please step up your game, it doesn't take much time to finish your area. They are not that huge :)
    If you have no time to finish your area, please let us know.
  • LilyabcLilyabc Kpop?Member Posts: 904
    Detech said:

    Racetrack Progress report:

    WEEK 5
    Stage 01 - detech - 96% complete
    Stage 02 - Everywhen - 70%
    Stage 03 - RiptideTD - 30%
    Stage 04 - AMENAZZY - 20%
    Stage 05 - detech - 100%
    Stage 06 - Bleak - 5%
    Stage 07 - detech racerdog - 25%
    Stage 08 - racerdog - 100%
    Stage 09 - Bastian7 - 85%
    Stage 10 - IronManArcher - 70%
    Stage 11 - mofc1991 - 50%
    Stage 12 - TealHyena - 25%
    Stage 13 - fredwardthegreat - 10%
    Stage 14 - PIPTR0 - 90%
    Stage 15 - FlynnXD - 60%
    Stage 16 - ArcanGrave (Arcane) - 0%
    Stage 17 - racerdog - 100%

    Total racetrack progress: 55%

    2 WEEKS LEFT UNTIL JULY!

    Not much progress has been made last week. I fear we will have to extend the deadline.
    Plus we (me and racerdog) will have to work on transitions between areas to make them look more visually pleasing.

    Builders please step up your game, it doesn't take much time to finish your area. They are not that huge :)
    If you have no time to finish your area, please let us know.

    I have updates for Arcane. Apparently he has 2 jobs now so he is busier than before. He was on a few days ago and said he was at least 1-5% complete.
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    edited June 21
    Fellow builders. Please make haste completing your areas, or let me know if you would like to forfeit your area. Time is running short!

    Or let me know if you need more time.
  • FlynnXDFlynnXD Member Posts: 1,222
    edited June 21
    #SneakPeak

    I just completed my bit of the racetrack, took 1.5 mins to get through it.

    Theme
    A facility has been set up to solely observe and investigate these outland-ish but swaggy cubes, that have been lured in by a beacon. The track goes through the facility and the cube infestation, and sends the player out through an escape chute.

    Images
    image
    The facility outlet, leading to the cube grounds.

    image
    The cube infestation.

    *minor changes to be made before the racetrack opens*
    image.jpeg
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  • EverywhenEverywhen Join the DW discord: https://discord.gg/eBPGd3WMember, Moderator, Arbiter Posts: 5,039
    Will finish my section tonight. @Detech all thats needed is for it to be easier right?
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    Everywhen said:

    Will finish my section tonight. @Detech all thats needed is for it to be easier right?

    And please make sure that people can't wonder off the path
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    Racetrack Progress report:

    WEEK 6
    Stage 01 - @detech - 95% complete
    Stage 02 - @Everywhen - 70%
    Stage 03 - @RiptideTD - 30%
    Stage 04 - @AMENAZZY - 20%
    Stage 05 - @detech - 100%
    Stage 06 - @Bleak - 5%
    Stage 07 - @detech @racerdog - 85%
    Stage 08 - @racerdog - 100%
    Stage 09 - @Bastian7 - 95%
    Stage 10 - @IronManArcher - 70%
    Stage 11 - @mofc1991 - 60%
    Stage 12 - @TealHyena - 25%
    Stage 13 - @fredwardthegreat - 50%
    Stage 14 - @PIPTR0 - 90%
    Stage 15 - @FlynnXD - 95%
    Stage 16 - @ArcanGrave (Arcane) - 0%
    Stage 17 - @racerdog - 100%

    Total racetrack progress: 64%

    1 WEEKS LEFT UNTIL JULY!
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    FlynnXD said:

    #SneakPeak

    I just completed my bit of the racetrack, took 1.5 mins to get through it.

    Theme
    A facility has been set up to solely observe and investigate these outland-ish but swaggy cubes, that have been lured in by a beacon. The track goes through the facility and the cube infestation, and sends the player out through an escape chute.

    Images
    image
    The facility outlet, leading to the cube grounds.

    image
    The cube infestation.

    *minor changes to be made before the racetrack opens*

    looks Awesome!
    maybe make the path to be within 1 minute range.
    If all 17 areas take 1.5 minutes, we will have a 25 minute racetrack.

    Maybe do something instead of this part? :)
    image
    flynn tracks.jpg
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  • DetechDetech Toronto, CanadaMember Posts: 1,417
    @FlynnXD @Bastian7 and @PIPTR0 are finished with their racetrack areas.
    We are almost finished withour last area with @racerdog . Once we are done, we will start going over different areas and making sure they are perfect.

    Also I will have to redo the whole viewers area because racers can accidentally click teles through walls the way they are built right now. Might have to remove them alltogether.
  • PIPTR0PIPTR0 Brating those testy snot-board beats with nosesMember Posts: 3,636
    I have like a tiny bit more to do actually, but I’m almost done
  • DetechDetech Toronto, CanadaMember Posts: 1,417
    Just have to now resolve the areas with less than 10-50% complete.

  • DetechDetech Toronto, CanadaMember Posts: 1,417
    edited June 25
  • IronManArcherIronManArcher STEEEEEEEEEEAM JEETSMember Posts: 2,206
    Detech said:

    MENAY leak asian7 DaBonManArcher ofp1991 eelHyena redwartthegreat Pipboy lynnXD XD

    Please let me know if your area is finished.

    Isn’t it?
  • Bastian7Bastian7 Between WorldsMember Posts: 374
    Mines getting close, I’ll keep working on it until the deadline or I’m satisfied.
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