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Welfare loot system

hugegnomehugegnome Member Posts: 286
edited August 29 in General
Today I played for 4 hours and mined 6 onyx, leap quest, gash, drum, harp. It kills end game to constantly find rare or as I should say foremerly rare items. What are people supposed to work towards when everything is so common? It’s fun not to have everything or as it seems a million of everything!

Comments

  • hugegnomehugegnome Member Posts: 286
    I never expected DW to nerf content and welfare loot off like this :-q
  • Slava_RossiyaSlava_Rossiya Member Posts: 63
    Did you get all that from players who remembered you from 4 years ago for you to be saying that everything is easy to get? I’ve been playing a lot and haven’t found anything rare. There’s always someone using Windows who’d find everything before I could.
  • hugegnomehugegnome Member Posts: 286
    edited August 29
    I mined every item on iOS. Every bunker hand paints better than Une pipes.
  • hugegnomehugegnome Member Posts: 286
    edited August 29

    hugegnome said:

    Today I played for 4 hours and got 6 onyx, leap quest, gash, drum, harp. It kills end game to constantly find rare or as I should say foremerly rare items. What are people supposed do when every item is everywhere? It’s fun not to have everything or as it seems a million of everything!

    There are also a lot more worlds going out, and y'all clear through them like a knife through butter.

    This is an experiment, the rarities aren't set in stone. I'm monitoring the situation.
    Okay good enough. I noticed how worlds are getting cleared quickly. Would public xl worlds help? Hopefully I can find a notch before this experiment ends.
  • IronManArcherIronManArcher STEEEEEEEEEEAM JEETSMember Posts: 2,664

    hugegnome said:

    Today I played for 4 hours and got 6 onyx, leap quest, gash, drum, harp. It kills end game to constantly find rare or as I should say foremerly rare items. What are people supposed do when every item is everywhere? It’s fun not to have everything or as it seems a million of everything!

    There are also a lot more worlds going out, and y'all clear through them like a knife through butter.

    This is an experiment, the rarities aren't set in stone. I'm monitoring the situation.
    Hehe... experiment... science... Rick...
  • WhatsHisHeadWhatsHisHead // Deepgate //Member Posts: 149
    Idk how you found so much... I played for 6 hours and came no where near as much as you..
  • ElectroxElectrox Antarctica Underground BaseMember Posts: 882

    hugegnome said:

    Today I played for 4 hours and got 6 onyx, leap quest, gash, drum, harp. It kills end game to constantly find rare or as I should say foremerly rare items. What are people supposed do when every item is everywhere? It’s fun not to have everything or as it seems a million of everything!

    There are also a lot more worlds going out, and y'all clear through them like a knife through butter.

    This is an experiment, the rarities aren't set in stone. I'm monitoring the situation.
    I think if onyx is gonna be more common like this diamonds and platinum should also be made more common
    since platinum is still so hard to find enough of
  • WhatsHisHeadWhatsHisHead // Deepgate //Member Posts: 149
    Either the platinum required to make tools needs to be lowered or more platinum per world. 100 atm is a lot even to pro players. (30 onyx value aprox)
  • mofc1991mofc1991 Member Posts: 678
    hugegnome said:

    hugegnome said:

    Today I played for 4 hours and got 6 onyx, leap quest, gash, drum, harp. It kills end game to constantly find rare or as I should say foremerly rare items. What are people supposed do when every item is everywhere? It’s fun not to have everything or as it seems a million of everything!

    There are also a lot more worlds going out, and y'all clear through them like a knife through butter.

    This is an experiment, the rarities aren't set in stone. I'm monitoring the situation.
    Okay good enough. I noticed how worlds are getting cleared quickly. Would public xl worlds help? Hopefully I can find a notch before this experiment ends.
    Woah woah woah hmmm well Um XL worlds would benefit for us to have a lot more to mine through HOWEVER most people leave the world at about 40% percent and the rest of the players will have to clear is out which could take a while....
  • WhatsHisHeadWhatsHisHead // Deepgate //Member Posts: 149
    @mofc1991 all we gotta do is explore the sky and we good.
  • IronManArcherIronManArcher STEEEEEEEEEEAM JEETSMember Posts: 2,664
    mofc1991 said:

    hugegnome said:

    hugegnome said:

    Today I played for 4 hours and got 6 onyx, leap quest, gash, drum, harp. It kills end game to constantly find rare or as I should say foremerly rare items. What are people supposed do when every item is everywhere? It’s fun not to have everything or as it seems a million of everything!

    There are also a lot more worlds going out, and y'all clear through them like a knife through butter.

    This is an experiment, the rarities aren't set in stone. I'm monitoring the situation.
    Okay good enough. I noticed how worlds are getting cleared quickly. Would public xl worlds help? Hopefully I can find a notch before this experiment ends.
    Woah woah woah hmmm well Um XL worlds would benefit for us to have a lot more to mine through HOWEVER most people leave the world at about 40% percent and the rest of the players will have to clear is out which could take a while....
    40 or 50% worlds are actually pretty good, because it leaves half of the world for new players who don’t want a dungeon race to explore.
  • p1nkbr0p1nkbr0 Like, totally, brahMember, Arbiter Posts: 5,084
    Except that 40% of the world is unexplored sky
  • IronManArcherIronManArcher STEEEEEEEEEEAM JEETSMember Posts: 2,664
    p1nkbr0 said:

    Except that 40% of the world is unexplored sky

    True :P

    But when I go digging through new abandonded worlds, I still find dungeons and paint bunkers and that stuff.
  • ElectroxElectrox Antarctica Underground BaseMember Posts: 882
    Would be amazing if there was a system that wouldn’t count the sky as unexplored areas in new worlds
  • IronManArcherIronManArcher STEEEEEEEEEEAM JEETSMember Posts: 2,664

    Electrox said:

    Would be amazing if there was a system that wouldn’t count the sky as unexplored areas in new worlds

    Or if there were sky dungeons ... another thing I'd love to get to if I ever have time!
    New building competition: With 30% more balloons!
  • mofc1991mofc1991 Member Posts: 678
    Have airships in the sky with a protected and then a chest surrounded by turrets which instead of being a dungeon it could Be :player: Raided an Airship ;)
  • IronManArcherIronManArcher STEEEEEEEEEEAM JEETSMember Posts: 2,664
    mofc1991 said:

    Have airships in the sky with a protected and then a chest surrounded by turrets which instead of being a dungeon it could Be :player: Raided an Airship ;)

    Steampunk pirates! I like it.
  • IvoryIvory r/Deepworld ModeratorMember Posts: 87
    hugegnome said:

    Today I played for 4 hours and got 6 onyx, leap quest, gash, drum, harp. It kills end game to constantly find rare or as I should say foremerly rare items. What are people supposed do when every item is everywhere? It’s fun not to have everything or as it seems a million of everything!

    There are also a lot more worlds going out, and y'all clear through them like a knife through butter.

    This is an experiment, the rarities aren't set in stone. I'm monitoring the situation.
    I don't know about you guys, but I love how active Mike is with this stuff as of late. What all devs should be doing with their folks.
  • hugegnomehugegnome Member Posts: 286
    hugegnome said:

    hugegnome said:

    Today I played for 4 hours and got 6 onyx, leap quest, gash, drum, harp. It kills end game to constantly find rare or as I should say foremerly rare items. What are people supposed do when every item is everywhere? It’s fun not to have everything or as it seems a million of everything!

    There are also a lot more worlds going out, and y'all clear through them like a knife through butter.

    This is an experiment, the rarities aren't set in stone. I'm monitoringsituation.
    Okay good enough.
    hugegnome said:

    hugegnome said:

    Today I played for 4 hours and got 6 onyx, leap quest, gash, drum, harp. It kills end game to constantly find rare or as I should say foremerly rare items. What are people supposed do when every item is everywhere? It’s fun not to have everything or as it seems a million of everything!

    There are also a lot more worlds going out, and y'all clear through them like a knife through butter.

    This is an experiment, the rarities aren't set in stone. I'm monitoring the situation.
    Okay good enough.<

    Idk how you found so much... I played for 6 hours and came no where near as much as you..

    Everything seems better now, I dk if I just had worse luck or not but way less.
  • derpdeederpdee Dark side of the moon.Member Posts: 1,131

    Electrox said:

    Would be amazing if there was a system that wouldn’t count the sky as unexplored areas in new worlds

    Or if there were sky dungeons ... another thing I'd love to get to if I ever have time!
    Yes please!?
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