Deepworld is back online after a system outage. Thanks for your patience.
Server Update 2018.17: "Queensland"
Small update today -- players and mobs should move smoother! I've increased the frequency at which mob/player positions are sent to the client, and also the frequency at which mobs "behave", e.g. decide to move. So far, it looks like it's working well, but let me know if you see any new mob-related movement issues!