Yeah...Can't post screenshot of it since on iphone and honestly turrets killing me before could anyway...but on Woodstock near 680 East 180 Down theres a protector...I shall provide a bad diagram.
_____ |P::: -----
Legend: | = wall _/-= wall P=Protector :=spikes.
Anything can be done about this? Normally I'd just try jetpacking and forcing way through while healing...but because so close you actually can't activate jetpack and cant walk either...you slide absurdly slowly and that too stops after about half a block.
Spent a while clearing out the large brains stuck next to that protector only to find those spikes blocking path anyway so it'd be nice if this could be fixed....specially since this protector is blocking the dungeon's crate.
Isn't first dungeon I've come across with spikes blocking routes however this is the first one I've seen where there is no alternative path and where they are directly next to the protector.
The specific dungeon referenced no longer exists (thanks again for help) but still think this design should not occur or at least should have alternative paths...can't really see anything being added by a trap where you either mine past a wall or have to eat dmg continually until you get in mining range.