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Hello everyone, we’re still hard at work on the iPhone release. If all goes well, we should be hitting the App Store within the first half of February! But naturally that’s not the only thing we’ve...
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2) If so, do we keep all of the mushrooms we've found already?
3) How are you going to be able to "drink" the wine?
4) Does each mushroom make a certian wine, or are there going to be "recipes?"
5) Is the wine going to be craftable, or will there be a "brewer?"
6) If there is going to be a brewer, will it itself be craftable, or will it be like the composter?
3) Not sure yet, we'll figure it out!
4) There will be combinations of different mushrooms and other aspects that let you make different wines. It will be wondrously convoluted! :)
6) No, you would build it, like a forge, since it wouldn't directly affect the zone ecosystem.
This is very exciting, being a big fan of "Minecraft's" brewing system, I am very much so looking forward to this. I knew collecting all those mushrooms would pay off! I plan to open a brewery, and much more retail shops around the worlds! So keep an eye out for those. :)
Great work, as always.
Normal wines Acts like jerky
Better wines are skill boosts / ...
But be Aware of mistakes
And agriculture...
Soon we'll have a Social System with Farmers, Leaders, sirentists, ... :O
1.5 seconds later:
*Drinks another bottle.
1.5 seconds later:
*Drinks another bottle.
...
Wait, my vision is getting blurry!
There should be a longer delay between each jerky (at least 3 seconds), this stops players from tanking in dungeons.
They will be consumable much like jerky, yes, and all these ideas for effects are great! Keep em coming :)
As for age restrictions, we should be fine - it already says "mild references to drugs and alcohol" which places us at 12+ according to Apple.
How will you consume the wine? In a bottle or a Glass?
Anyway, really excited for this update. I have a special place in my heart dedicated to games that let you create and/or collect alcohol, as much as I hate to admit it. What I love even more is games that have intoxication effects (blurred vision, discoordination) when you've had one too many of the aforementioned drinks; Will Deepworld have this or no?
Edit: "I have a pipefish place in my heart"
Autocorrect, shhhh.
Also maybe people could design their own "brand" of wine and they could name it special. Maybe a Lootable label maker (lmao xD) and then they could create a label which would automatically be add to any wine that they create in the future with the same ingredients and effects.
Perhaps you could find old world-surviving seed packets in chests.
Quality of your recipe depends on your luck level, maybe a little chance of bad recipes.
You could even try your own creations... but it's dangerous :D
2) Better wine - more health points / ...
Maybe if it was aging to long/short less health points than normal.
Bad wines will kill you or you'll get some special effects on screen for some mins- hours (depending of quality)
3) Depending on luck lvl you can loot good - best seeds :)
Know we'd need a new inventory... maybe in wine racks, but i'd love this :o
I like the idea of finding crafting recipes or gaining them from achievements.