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22nd May 2013: Automata Overhaul

SystemSystem Posts: 2

image22nd May 2013: Automata Overhaul

In our most recent update Deepworld denizens finally got to check out our new vastly improved character animations, courtesy of Spine. Already Deepworld is a more lively and vibrant place to look at -...

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Comments

  • KoolTatoKoolTato At your mom's house watching Darude - Sandstorm.Posts: 1,076Member
    pritty good and when i say pritty good i mean freakin awesome
  • toadlovertoadlover Applying Woturr to the Urrth, to prevent the Ayerr from stoking the Phyrre.Posts: 6,431Member, Arbiter
    Nice work! I can wait to see the big brothers to the little automatons. With the weaker ones becoming obsolete, will there be some kind of potential for perhaps getting a "pet" one?
  • mikelaurencemikelaurence New York CityPosts: 5,366Member, Administrator
    toadlover said:

    Nice work! I can wait to see the big brothers to the little automatons. With the weaker ones becoming obsolete, will there be some kind of potential for perhaps getting a "pet" one?

    Don't worry, there will still be mini automata :)
  • AlanzliuAlanzliu Uptown FunkPosts: 1,601Member
    Yay
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  • AuraAura EnglandPosts: 5,075Member, Arbiter
    Awesome, more challenges to face. However the larger automatons will make Recycler harder...
  • GuardofthedragonGuardofthedragon Stargate CommandPosts: 2,624Member
    This looks amazing as ever!
  • ladyceresladyceres Posts: 546Member
    Am I reading this correctly that the automatons will now be causing more trouble? And you'll be making ones that are MORE annoying than the current ones?

    A+ on the animation and art - I love it. But big fat fail (for me) if this game is going to become more irritating for people who despise the killing aspect. Color me unimpressed, sorry.
  • jakethewarlordjakethewarlord The panic roomPosts: 863Member
    We are all doomed :)
  • toadlovertoadlover Applying Woturr to the Urrth, to prevent the Ayerr from stoking the Phyrre.Posts: 6,431Member, Arbiter

    toadlover said:

    Nice work! I can wait to see the big brothers to the little automatons. With the weaker ones becoming obsolete, will there be some kind of potential for perhaps getting a "pet" one?

    Don't worry, there will still be mini automata :)
    Yay! I love the cute harmless walkers. Glad to see that they will still be there.
  • SirentistSirentist Posts: 9,086Member, Moderator, Arbiter
    Wow, that is some very awesome mechanical walking! Smooth yet appropriately clunky, and very determined-looking. I love how the propeller and gun turret thingee bounce a tiny bit with every step. I can already hear the whirring and clanking sounds that will go with it.

    (I agree with @ladyceres about the mobs though. I'd probably feel less resentful about new mob implementations if some of the REALLY OLD BASIC SUPER ANNOYING BUGS were getting resolved at the same time.)
  • p1nkbr0p1nkbr0 Like, totally, brahPosts: 5,087Member, Arbiter
    I'll be sure to look at this and like it on tumblr!!! :)
  • SirSlothSirSloth AmericuhPosts: 1,399Member
    Phew, I was curious about seeing the new automata in the last animation update, but saw that they hadn't changed. I'm glad that we'll get new enemies!!

    Will this come with the upcoming update?
  • mikelaurencemikelaurence New York CityPosts: 5,366Member, Administrator
    ladyceres said:

    Am I reading this correctly that the automatons will now be causing more trouble? And you'll be making ones that are MORE annoying than the current ones?

    A+ on the animation and art - I love it. But big fat fail (for me) if this game is going to become more irritating for people who despise the killing aspect. Color me unimpressed, sorry.

    There are a couple features coming very soon that will assuage your concerns here...
  • mikelaurencemikelaurence New York CityPosts: 5,366Member, Administrator
    Sirentist said:

    I'd probably feel less resentful about new mob implementations if some of the REALLY OLD BASIC SUPER ANNOYING BUGS were getting resolved at the same time.)

    If you can reiterate these bugs, I'd appreciate it. Our todo list is nine miles long, so stuff gets lost sometimes.
  • ogmiosogmios Posts: 660Member
    I have no words for this, just happy noises.
  • SirentistSirentist Posts: 9,086Member, Moderator, Arbiter

    Sirentist said:

    I'd probably feel less resentful about new mob implementations if some of the REALLY OLD BASIC SUPER ANNOYING BUGS were getting resolved at the same time.)

    If you can reiterate these bugs, I'd appreciate it. Our todo list is nine miles long, so stuff gets lost sometimes.
    Okdok, I will PM them to you (unless you prefer them listed out on the forum). I will do this ... soon ...
  • DaHoboAtWalMartDaHoboAtWalMart Posts: 93Member
    I have one thing to say about the new animations. I do not like the bouncing of your character whenever you hit the ground after jumping. If you were falling from a higher elevation or it only happened every once in a while it would be fine, but that is the most annoying animation that exists to me right now.
  • TaurokTaurok Posts: 856Member
    I know i am gravedigging, but i am very disappointed.
    'Tis giant automata isnt out yet! ;)
  • MakeshiftMakeshift Siberian CratersPosts: 522Member
    Am I the only person who thinks these new automata will be painful?
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  • LyvenLyven Shuttered PalacePosts: 6,453Member
    Please be out..... :D
  • zbirdofawesomezbirdofawesome Posts: 52Member
    Awesome
  • zbirdofawesomezbirdofawesome Posts: 52Member
    But it has to have feathers :D
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