So the web browser will automatically replace it with the next in line font. Since another font was not specified, it will default to the normal Sans Serif font (as Comic Sans is technically a Sans Serif font)
It's actually good we can see it as Sans Serif because that means everything is working as it should.
Chicken's actually right tbh. The reason I bring this up is because the reason activity bumps up new posts is to show the userbase if there are updates to the different posts. Unless there's an update to your games or whatever you're pretty much just taking advantage of the way activity works to advertise; which, unforunately is through gravedigging.
Advice I'd give is to survey people/ask around if they'd actually be interested in an upcoming game idea before making a game out of the blue without any assurance that it'll be active as Deepworld RPG.
That's the problem, there is an update to the forum game every post, the game is actually active, but a link existing in the activity section makes it even more active for people to play, it seems people are interested in the game, around 15% of the Deepworld forum active population play it per day, 25% of those have at least 5 posts there per day or 30 per week. When I bump my activity post once every 10 days, it is in no way spam. And besides, it is a one-comment post, a person will not need one second to scroll through.
By update, I meant something new in its features or something. All I'm asking is that it doesn't needlessly pop back up again on the activity. Maybe actually give an update in the form of a recap when you bump it (then delete it and replace with the next recap to prevent clutter if you so wish).
Just something that keeps it in line with how activity works. Not shadowbumping to see the same old game. Imo having a recap would actually give potential players more of a peek in order to decide if they want to play or not.