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Y'know what Fresh, I think you solved the puzzle there. It does account for the issues each world had, which explains why they ultimately died.And DW isn't dying, most of its users are just waiting for another update or another 'big world'(aka cake, Richland, GTA5, etc). Most of the old players get online on rare occasions, meaning they haven't been lost, and new players roll in - almost - every day.Another big world may never happen again. These big worlds were all old worlds from 2014 and before. New players today have no care for them, only Times Square. It would be awesome if there was a world that was ran by people who don't take advantage of it. Cake Land would keep going if there weren't players who had access to the world stealing stuff and ruining it for other players. Richland would keep going if there was more land that could be used. GTA V would keep going if the players in that world would come back and update their stuff there. The only thing a lot of new players care about is finding rare stuff and trading. They all want to be number one but they don't want to give back to their community. And the people who did give back, such as I, no longer play. That's the real problem.
Anon has been much less effective since around 2004...-cough cough- AnonymousIs it possible to hack Deepworld without the servers knowing somehow?It's possible to hack any game, really.
Lol Brainstorm, cool off a little there.How about instead green crystals?
Egg-xactly why I don't do it anymore. I'd know code guessing is easy. I used to do it all the time.It's also easy to guess codes for random worlds. That's why all worlds bought now don't have codes unless you do /wrecodeAnnnnd a lesser used feature. If you do /winfo it will show you an entry code. Give this code to a friend and he can do /wenter entrycodeWhile this used to be the old way of adding your friends, it's pretty redundant. /wadd is much easier to do.
This adds them to the world aswell