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Inception

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Inception
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Hello Darling
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Hello Darling
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12
  • Re: MORE TRANSMISSIONS INCOMING [complete]

    Doin me a confuse
  • Re: MORE TRANSMISSIONS INCOMING [complete]

    Ouuuu deeper
    Calls for a new boss. Terrapus King...spawns terrapus queens who spawns regular terrapus.

    Brain miner bots. Brains harvesting ores to produce new brains.

    Or maybe a BRAIN CENTER. A huge machine with a huge brain In it that controls all the other brains. You have to fly inside the machine to fight the brain while dodging all its traps and defense mechanisms
  • Re: MORE TRANSMISSIONS INCOMING [complete]

    The bottom left looks like an onyx...
  • Re: If you where a dev...

    If I was a dev I would ignore everybody until I got the game out on android. That would more than double the players and possibly the income which I would invest 1/4 into advertising to add new players and 3/4 into getting updates in to fix the bugs thus keeping the players around. Then after all that I would add a new mass machine idea I had to boost my income from the new found high population and use it to increase advertising funds and new items release...... But that's me
  • Re: Enough is Enough.

    In my opinion, people have to stop getting their feelings hurt when others bash the devs. The demand for new updates and bug fixes started over a year ago, and people were kindly asking (with some exceptions of course), curious about what's being worked on behind the scenes. The answers given were mainly the "state of Deepworld posts". As time goes, the "State of Deepworld" posts accumulated, and people started to realise that they announced new projects, before delivering the promises made on the ones before that. Gradually, everyone's patience starts to fade away, and the questions that were first out of curiosity became demands -- and in my opinion, you can't blame anyone for losing patience at this point...
    The "soon" meme was the inside joke of the community, but it's only funny when it's a joke... not when you realise 'soon' really means never.

    I don't care about the devs leaving Deepworld to make a new game, I don't care about Deepworld not getting any updates anymore (I don't play it anyway), I -- and I think I can safely speak for everyone here -- want the best for them in life, and success for their company. However, a very important lesson is to be learned here, for them, and they just seem to overlook it -- TRANSPARENCY IS KEY, as @ChatotTheParrot has mentioned... If they communicated their decisions with us directly, explaining to us why some bugs aren't being fixed, why this and that isn't added yet etc, then no one would be so rude to them.
    I hate to say it, but they brought the negativity upon themselves. Although I truly love them, avoiding to answer questions at this critical point of their career is the biggest mistake they're making. Be honest with your audience/customers and you will have credibility. They weren't honest, so they lost credibility. So when everyone is hearing about the launch of a 'new game', of course most are laughing at them. Of course there's criticism. Stop making excuses for them, that's not how they'll learn. The only way for this company to actually be successful is if they recognise their mistake with Deepworld, and communicate with their customers for their next game. If you keep on defending them, they won't see their flaws.


    EDIT: If you really care about Mike, Jason and Lisa, you would let them learn. When you're a parent, there are some times where your child is going to mess up, and make a mistake. You love your child more than anything, but if you learn he's a bully at school, you won't comfort him saying it's the other kid's faults for being soft. You get angry at him, and he learns. Same idea here.
    We aren't their parents and it's not our job to teach them. Besides I'm sure they know more about running a game than people who never have.