It looks like you're new here. If you want to get involved, click one of these buttons!
Yeah, I made two Deepworld idle games, but I’m making a Better idle game with a better tool, not Deepworld themed though, I need to get dam marketingThere are now 2 clicker games in the discussions list.Yea I saw that there was another one being made which is cool, but the other is done off of a website that sort of sets all the hard parts up for you, I'm doing it all from scratch because I don't like limitations, so the end result here will probably have a bit more playability to it
Also, for anyone who may be interested. I just finished the tier up system after an all nighter for blocks and added a fail stack system, here's the math behind the system:
Chance to succeed equation:
Failed Stack * 0.05 * Block Chance + Block Chance
if you succeed then:
Failed Stack = 0;
Block Chance = Block Chance / 1.25
Block Tier + 1
Try Cost * 2
if you fail then:
+1 Failed Stack
So if you fail at 75%, then you start going to 78.75, 82.68, etc.
This ends up giving a result that works really well so far, if anyone has any suggestions behind the math portion I'm all ears, I'd like to know if you think I should change the chance system of succession.
Time to go get some sleep haha.
Look at the bright side: you won’t have a hard time judging an empty entryCurious, who are the “judges”? Or is it just Mike judging? Lisa?Judging 300 entries must be brutal. I judged a competition once with 40 entries and it took me almost two hours. Worse part is that most entries are usually unfinished, or not even started. Which is quite demorolising... someone takes their time to run a competition, hand our prizes and judge, and some ppl just waste your time space in world...
“Judging on (last)sunday!” About (atleast) a week ago~
I know... there’s 300 entries but please not another “Pixel Art Competition”...
But then again, in more than half competitions I took part in, noone handed out the prizes. And one person closed the world and asked me to pay to get my stuff back...