Deepworld is back online after a system outage. Thanks for your patience.
Server Update 2019.1: "Aviato"
Hey folks! As you are no doubt aware, I've been very busy with Real Life since the holidays. Over the last four years or so, I've had a full-time job as a software architect at an education company, which has had its busy points but was mostly a pretty chill job. This past December, though, I was promoted to a senior management position. As it turns out, that is good and bad! Good for career growth, bad for free time. Thus, Deepworld has not received the TLC that it deserves. That's just life, though, so we soldier on and do what we can.
Speaking of doing what I can, it seems like there's been an uptick in patchers and other gremlin-like activity. That's no good. So, I'm working on a few changes that will be deployed in the next few days:
Since I cannot commit as much time to policing bad behavior, it's definitely time (well past time!) to bestow trusted players with some moderation power. This great responsibility will come with two powers for now: time-limited muting and restricting. Each usage of this will also create a permanent note, so game owners (and soon, other moderators) can see the history of any given gremlin. This also means we'll be able to monitor usage of muting and restricting to make sure that nobody is going on an extended power trip 😈
New game restrictions to prevent "forced server lagging"
Extreme server lagging can lead to duplication glitches, so we have to institute additional measures to try and prevent such things from happening. For now, this will include:
- Maximum of five pandoras at once
- Maximum of two hundred spawned enemies at once
I will post later this week when these changes are live. Hopefully we can bring a little more stability and cleanliness into the game for y'all!